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Fixed disconnecting not connected signal
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@@ -1037,7 +1037,9 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
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} else {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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}
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VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
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