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Improve 2d snapping
Partially revert change allowing sprite get_rect snapping to be controlled by `pixel_snap` again rather than `transform_snap` (to prevent breaking compatibility). Adds a final `use_camera_snap` project setting to allow snapping viewports as in reduz original PR.
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@@ -1114,6 +1114,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
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Engine::get_singleton()->_snap_2d_transforms = GLOBAL_DEF("rendering/quality/2d/use_transform_snap", false);
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Engine::get_singleton()->_snap_2d_viewports = GLOBAL_DEF("rendering/quality/2d/use_camera_snap", false);
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OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
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if (rtm == -1) {
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rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE);
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