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Split raster barrier into vertex and fragment barrier
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@@ -1073,9 +1073,11 @@ void RenderingDevice::_bind_methods() {
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BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
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BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
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BIND_BITFIELD_FLAG(BARRIER_MASK_RASTER);
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BIND_BITFIELD_FLAG(BARRIER_MASK_VERTEX);
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BIND_BITFIELD_FLAG(BARRIER_MASK_FRAGMENT);
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BIND_BITFIELD_FLAG(BARRIER_MASK_COMPUTE);
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BIND_BITFIELD_FLAG(BARRIER_MASK_TRANSFER);
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BIND_BITFIELD_FLAG(BARRIER_MASK_RASTER);
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BIND_BITFIELD_FLAG(BARRIER_MASK_ALL_BARRIERS);
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BIND_BITFIELD_FLAG(BARRIER_MASK_NO_BARRIER);
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