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support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
This commit is contained in:
@@ -3765,55 +3765,32 @@ void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
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}
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void VisualServerRaster::canvas_item_set_use_parent_shader(RID p_item, bool p_enable) {
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void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
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VS_CHANGED;
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CanvasItem *canvas_item = canvas_item_owner.get( p_item );
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ERR_FAIL_COND(!canvas_item);
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canvas_item->use_parent_shader=p_enable;
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canvas_item->use_parent_material=p_enable;
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}
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void VisualServerRaster::canvas_item_set_shader(RID p_item, RID p_shader) {
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void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
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VS_CHANGED;
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CanvasItem *canvas_item = canvas_item_owner.get( p_item );
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ERR_FAIL_COND(!canvas_item);
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canvas_item->shader=p_shader;
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}
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RID VisualServerRaster::canvas_item_get_shader(RID p_item) const{
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if (canvas_item->material)
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canvas_item->material->owners.erase(canvas_item);
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CanvasItem *canvas_item = canvas_item_owner.get( p_item );
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ERR_FAIL_COND_V(!canvas_item,RID());
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return canvas_item->shader;
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canvas_item->material=NULL;
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}
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void VisualServerRaster::canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value){
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VS_CHANGED;
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CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
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ERR_FAIL_COND(!canvas_item);
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if (p_value.get_type()==Variant::NIL)
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canvas_item->shader_param.erase(p_param);
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else
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canvas_item->shader_param[p_param]=p_value;
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}
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Variant VisualServerRaster::canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const{
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CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
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ERR_FAIL_COND_V(!canvas_item,Variant());
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if (!canvas_item->shader_param.has(p_param)) {
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ERR_FAIL_COND_V(!canvas_item->shader.is_valid(),Variant());
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return rasterizer->shader_get_default_param(canvas_item->shader,p_param);
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if (canvas_item_material_owner.owns(p_material)) {
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canvas_item->material=canvas_item_material_owner.get(p_material);
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canvas_item->material->owners.insert(canvas_item);
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}
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return canvas_item->shader_param[p_param];
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}
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void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
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VS_CHANGED;
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@@ -3989,19 +3966,41 @@ void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_ena
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Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
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ERR_FAIL_COND(!clight);
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clight->shadow=p_enabled;
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if (clight->shadow_buffer.is_valid()==p_enabled)
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return;
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if (p_enabled) {
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clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
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} else {
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rasterizer->free(clight->shadow_buffer);
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clight->shadow_buffer=RID();
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}
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}
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void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
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Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
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ERR_FAIL_COND(!clight);
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ERR_FAIL_COND(p_size<32 || p_size>16384);
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clight->shadow_buffer_size=nearest_power_of_2(p_size);
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if (clight->shadow_buffer.is_valid()) {
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rasterizer->free(clight->shadow_buffer);
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clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
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}
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}
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void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
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void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
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Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
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ERR_FAIL_COND(!clight);
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clight->shadow_esm_mult=p_multiplier;
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}
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@@ -4009,26 +4008,217 @@ void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size)
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RID VisualServerRaster::canvas_light_occluder_create() {
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return RID();
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Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
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return canvas_light_occluder_owner.make_rid( occluder );
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}
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void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
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Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
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ERR_FAIL_COND(!occluder);
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if (occluder->canvas.is_valid()) {
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Canvas *canvas = canvas_owner.get(occluder->canvas);
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canvas->occluders.erase(occluder);
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}
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if (!canvas_owner.owns(p_canvas))
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p_canvas=RID();
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occluder->canvas=p_canvas;
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if (occluder->canvas.is_valid()) {
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Canvas *canvas = canvas_owner.get(occluder->canvas);
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canvas->occluders.insert(occluder);
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}
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}
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void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
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Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
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ERR_FAIL_COND(!occluder);
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occluder->enabled=p_enabled;
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}
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void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape){
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void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
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Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
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ERR_FAIL_COND(!occluder);
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if (occluder->polygon.is_valid()) {
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CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
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if (occluder_poly) {
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occluder_poly->owners.erase(occluder);
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}
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}
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occluder->polygon=p_polygon;
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occluder->polygon_buffer=RID();
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if (occluder->polygon.is_valid()) {
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CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
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if (!occluder_poly)
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occluder->polygon=RID();
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ERR_FAIL_COND(!occluder_poly);
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occluder_poly->owners.insert(occluder);
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occluder->polygon_buffer=occluder_poly->occluder;
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occluder->aabb_cache=occluder_poly->aabb;
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occluder->cull_cache=occluder_poly->cull_mode;
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}
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}
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void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
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Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
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ERR_FAIL_COND(!occluder);
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occluder->xform=p_xform;
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}
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void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
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Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
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ERR_FAIL_COND(!occluder);
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occluder->light_mask=p_mask;
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}
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RID VisualServerRaster::canvas_occluder_polygon_create() {
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CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
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occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
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return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
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}
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void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
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if (p_shape.size()<3) {
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canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
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return;
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}
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DVector<Vector2> lines;
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int lc = p_shape.size()*2;
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lines.resize(lc-(p_close?0:2));
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{
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DVector<Vector2>::Write w = lines.write();
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DVector<Vector2>::Read r = p_shape.read();
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int max=lc/2;
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if (!p_close) {
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max--;
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}
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for(int i=0;i<max;i++) {
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Vector2 a = r[i];
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Vector2 b = r[(i+1)%(lc/2)];
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w[i*2+0]=a;
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w[i*2+1]=b;
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}
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}
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canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
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}
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void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
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CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
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ERR_FAIL_COND(!occluder_poly);
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ERR_FAIL_COND(p_shape.size()&1);
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int lc = p_shape.size();
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occluder_poly->aabb=Rect2();
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{
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DVector<Vector2>::Read r = p_shape.read();
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for(int i=0;i<lc;i++) {
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if (i==0)
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occluder_poly->aabb.pos=r[i];
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else
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occluder_poly->aabb.expand_to(r[i]);
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}
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}
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rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
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for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
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E->get()->aabb_cache=occluder_poly->aabb;
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}
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}
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void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
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CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
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ERR_FAIL_COND(!occluder_poly);
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occluder_poly->cull_mode=p_mode;
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for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
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E->get()->cull_cache=p_mode;
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}
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}
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RID VisualServerRaster::canvas_item_material_create() {
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Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial );
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return canvas_item_material_owner.make_rid(material);
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}
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void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
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VS_CHANGED;
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Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
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ERR_FAIL_COND(!material);
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material->shader=p_shader;
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}
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void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
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VS_CHANGED;
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Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
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ERR_FAIL_COND(!material);
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if (p_value.get_type()==Variant::NIL)
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material->shader_param.erase(p_param);
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else
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material->shader_param[p_param]=p_value;
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}
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Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
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Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
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ERR_FAIL_COND_V(!material,Variant());
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if (!material->shader_param.has(p_param)) {
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ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
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return rasterizer->shader_get_default_param(material->shader,p_param);
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}
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return material->shader_param[p_param];
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}
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void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){
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VS_CHANGED;
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Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
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ERR_FAIL_COND(!material);
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material->unshaded=p_unshaded;
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}
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/******** CANVAS *********/
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@@ -4285,6 +4475,10 @@ void VisualServerRaster::free( RID p_rid ) {
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E->get()->canvas=RID();
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}
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for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
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E->get()->canvas=RID();
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}
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canvas_owner.free( p_rid );
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@@ -4314,10 +4508,26 @@ void VisualServerRaster::free( RID p_rid ) {
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canvas_item->child_items[i]->parent=RID();
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}
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if (canvas_item->material) {
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canvas_item->material->owners.erase(canvas_item);
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}
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canvas_item_owner.free( p_rid );
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memdelete( canvas_item );
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} else if (canvas_item_material_owner.owns(p_rid)) {
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Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
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ERR_FAIL_COND(!material);
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for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
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E->get()->material=NULL;
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}
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canvas_item_material_owner.free(p_rid);
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memdelete(material);
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} else if (canvas_light_owner.owns(p_rid)) {
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Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
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@@ -4329,9 +4539,44 @@ void VisualServerRaster::free( RID p_rid ) {
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canvas->lights.erase(canvas_light);
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}
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if (canvas_light->shadow_buffer.is_valid())
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rasterizer->free(canvas_light->shadow_buffer);
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canvas_light_owner.free( p_rid );
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memdelete( canvas_light );
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} else if (canvas_light_occluder_owner.owns(p_rid)) {
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Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
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ERR_FAIL_COND(!occluder);
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if (occluder->polygon.is_valid()) {
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CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
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if (occluder_poly) {
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occluder_poly->owners.erase(occluder);
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}
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}
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canvas_light_occluder_owner.free( p_rid );
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memdelete(occluder);
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} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
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CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
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ERR_FAIL_COND(!occluder_poly);
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rasterizer->free(occluder_poly->occluder);
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while(occluder_poly->owners.size()) {
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occluder_poly->owners.front()->get()->polygon=RID();
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occluder_poly->owners.erase( occluder_poly->owners.front() );
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}
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canvas_light_occluder_polygon_owner.free( p_rid );
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memdelete(occluder_poly);
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} else if (scenario_owner.owns(p_rid)) {
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Scenario *scenario=scenario_owner.get(p_rid);
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@@ -6410,7 +6655,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void
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}
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void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_shader_owner) {
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void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
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CanvasItem *ci = p_canvas_item;
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|
||||
@@ -6455,11 +6700,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
ci->vp_render=NULL;
|
||||
}
|
||||
|
||||
if (ci->use_parent_shader && p_shader_owner)
|
||||
ci->shader_owner=p_shader_owner;
|
||||
if (ci->use_parent_material && p_material_owner)
|
||||
ci->material_owner=p_material_owner;
|
||||
else {
|
||||
p_shader_owner=ci;
|
||||
ci->shader_owner=NULL;
|
||||
p_material_owner=ci;
|
||||
ci->material_owner=NULL;
|
||||
}
|
||||
|
||||
|
||||
@@ -6493,7 +6738,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
|
||||
if (child_items[i]->ontop)
|
||||
continue;
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
|
||||
}
|
||||
|
||||
|
||||
@@ -6524,7 +6769,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
|
||||
|
||||
if (!child_items[i]->ontop)
|
||||
continue;
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_shader_owner);
|
||||
_render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6658,6 +6903,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
|
||||
Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
|
||||
Rasterizer::CanvasLight *lights=NULL;
|
||||
Rasterizer::CanvasLight *lights_with_shadow=NULL;
|
||||
Rect2 shadow_rect;
|
||||
|
||||
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
|
||||
|
||||
@@ -6676,6 +6923,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
|
||||
cl->xform_cache=xf * cl->xform;
|
||||
|
||||
|
||||
if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
|
||||
cl->filter_next_ptr=lights;
|
||||
lights=cl;
|
||||
@@ -6685,11 +6933,18 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
scale.elements[2]=cl->rect_cache.pos;
|
||||
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
|
||||
cl->light_shader_pos=cl->xform_cache[2];
|
||||
if (cl->shadow_buffer.is_valid()) {
|
||||
cl->shadows_next_ptr=lights_with_shadow;
|
||||
if (lights_with_shadow==NULL) {
|
||||
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
|
||||
} else {
|
||||
shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
|
||||
}
|
||||
lights_with_shadow=cl;
|
||||
cl->radius_cache=cl->rect_cache.size.length();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6697,6 +6952,38 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
|
||||
}
|
||||
|
||||
if (lights_with_shadow) {
|
||||
//update shadows if any
|
||||
|
||||
Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
|
||||
|
||||
//make list of occluders
|
||||
for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
|
||||
|
||||
Matrix32 xf = p_viewport->global_transform * E->get().transform;
|
||||
|
||||
for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
|
||||
|
||||
F->get()->xform_cache = xf * F->get()->xform;
|
||||
if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
|
||||
|
||||
F->get()->next=occluders;
|
||||
occluders=F->get();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//update the light shadowmaps with them
|
||||
Rasterizer::CanvasLight *light=lights_with_shadow;
|
||||
while(light) {
|
||||
|
||||
rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
|
||||
light=light->shadows_next_ptr;
|
||||
}
|
||||
|
||||
rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
|
||||
}
|
||||
|
||||
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
|
||||
|
||||
|
||||
@@ -6719,6 +7006,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
|
||||
i++;
|
||||
|
||||
}
|
||||
|
||||
rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
|
||||
}
|
||||
|
||||
//capture
|
||||
|
||||
Reference in New Issue
Block a user