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support for 2D shadow casters

Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
This commit is contained in:
Juan Linietsky
2015-03-02 00:54:10 -03:00
parent 0e732637d0
commit a1f715a4da
43 changed files with 2586 additions and 271 deletions

View File

@@ -1778,6 +1778,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_32(VERSION_MINOR);
f->store_32(FORMAT_VERSION);
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
//f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed
save_unicode_string(p_resource->get_type());
uint64_t md_at = f->get_pos();
@@ -1910,6 +1915,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_buffer((const uint8_t*)"RSRC",4); //magic at end
if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
f->close();
return ERR_CANT_CREATE;
}
f->close();