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C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
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@@ -443,6 +443,8 @@ void GDMono::initialize() {
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print_verbose(".NET: GodotPlugins initialized");
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_on_core_api_assembly_loaded();
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initialized = true;
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}
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#ifdef TOOLS_ENABLED
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@@ -527,14 +529,6 @@ Error GDMono::reload_project_assemblies() {
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GDMono::GDMono() {
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singleton = this;
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runtime_initialized = false;
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finalizing_scripts_domain = false;
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api_core_hash = 0;
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#ifdef TOOLS_ENABLED
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api_editor_hash = 0;
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#endif
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}
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GDMono::~GDMono() {
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