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Unify typing of variables, constants and parameters in GDScript
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@@ -0,0 +1,32 @@
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func check(input: int) -> bool:
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return input == 1
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var recur = null
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var prop = null
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func check_arg(arg = null) -> void:
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if arg != null:
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print(check(arg))
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func check_recur() -> void:
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if recur != null:
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print(check(recur))
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else:
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recur = 1
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check_recur()
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func test() -> void:
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check_arg(1)
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check_recur()
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if prop == null:
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set('prop', 1)
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print(check(prop))
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set('prop', null)
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var loop = null
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while loop != 2:
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if loop != null:
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print(check(loop))
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loop = 1 if loop == null else 2
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