1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Fix grammar / spelling in comments

Minor fixes for changes introduced in #99257 that could not be fixed in
time as the PR needed to be expedited.
This commit is contained in:
Matias N. Goldberg
2024-12-12 12:47:08 -03:00
parent 44dfa7e710
commit a1b44ec7a7
5 changed files with 19 additions and 19 deletions

View File

@@ -3830,7 +3830,7 @@ static void _add_descriptor_count_for_uniform(RenderingDevice::UniformType p_typ
}
RDD::UniformSetID RenderingDeviceDriverD3D12::uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) {
// p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
//p_linear_pool_index = -1; // TODO:? Linear pools not implemented or not supported by API backend.
// Pre-bookkeep.
UniformSetInfo *uniform_set_info = VersatileResource::allocate<UniformSetInfo>(resources_allocator);