You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Document that transparent StyleBoxes/textures should be used for UI focus
This commit is contained in:
@@ -80,7 +80,7 @@
|
||||
[StyleBox] used when the [MenuButton] is disabled.
|
||||
</theme_item>
|
||||
<theme_item name="focus" data_type="style" type="StyleBox">
|
||||
[StyleBox] used when the [MenuButton] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
|
||||
[StyleBox] used when the [MenuButton] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
|
||||
</theme_item>
|
||||
<theme_item name="hover" data_type="style" type="StyleBox">
|
||||
[StyleBox] used when the [MenuButton] is being hovered.
|
||||
|
||||
Reference in New Issue
Block a user