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XR: When an sRGB target is used, check hardware sRGB conversion
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@@ -80,7 +80,9 @@ public:
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// this happens right before physics process and normal processing is run.
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// this happens right before physics process and normal processing is run.
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// This is when controller data is queried and made available to game logic.
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// This is when controller data is queried and made available to game logic.
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virtual void on_process() {}
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virtual void on_process() {}
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virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewport.
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virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports.
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virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport
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virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued)
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virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle.
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virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle.
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virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session.
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virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session.
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@@ -37,6 +37,28 @@
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering_server.h"
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// OpenXR requires us to submit sRGB textures so that it recognises the content
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// as being in sRGB color space. We do fall back on "normal" textures but this
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// will likely result in incorrect colors as OpenXR will double the sRGB conversion.
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// All major XR runtimes support sRGB textures.
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// In OpenGL output of the fragment shader is assumed to be in the color space of
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// the developers choice, however a linear to sRGB HW conversion can be enabled
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// through enabling GL_FRAMEBUFFER_SRGB if an sRGB color attachment is used.
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// This is a global setting.
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// See: https://www.khronos.org/opengl/wiki/Framebuffer
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// In OpenGLES output of the fragment shader is assumed to be in linear color space
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// and will be converted by default to sRGB if an sRGB color attachment is used.
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// The extension GL_EXT_sRGB_write_control was introduced to enable turning this
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// feature off.
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// See: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_sRGB_write_control.txt
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// On OpenGLES this is not defined in our standard headers..
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#ifndef GL_FRAMEBUFFER_SRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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HashMap<String, bool *> OpenXROpenGLExtension::get_requested_extensions() {
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HashMap<String, bool *> OpenXROpenGLExtension::get_requested_extensions() {
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HashMap<String, bool *> request_extensions;
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HashMap<String, bool *> request_extensions;
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@@ -157,8 +179,8 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
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}
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}
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void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
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void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
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p_usable_swap_chains.push_back(GL_RGBA8);
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p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
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p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
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p_usable_swap_chains.push_back(GL_RGBA8);
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}
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}
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void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
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void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
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@@ -168,6 +190,23 @@ void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_d
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p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
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p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
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}
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}
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void OpenXROpenGLExtension::on_pre_draw_viewport(RID p_render_target) {
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if (srgb_ext_is_available) {
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hw_linear_to_srgb_is_enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
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if (hw_linear_to_srgb_is_enabled) {
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// Disable this.
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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}
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}
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void OpenXROpenGLExtension::on_post_draw_viewport(RID p_render_target) {
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if (srgb_ext_is_available && hw_linear_to_srgb_is_enabled) {
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// Re-enable this.
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glEnable(GL_FRAMEBUFFER_SRGB);
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}
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}
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bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
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bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
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GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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ERR_FAIL_NULL_V(texture_storage, false);
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ERR_FAIL_NULL_V(texture_storage, false);
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@@ -79,6 +79,9 @@ public:
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virtual void on_instance_created(const XrInstance p_instance) override;
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virtual void on_instance_created(const XrInstance p_instance) override;
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virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) override;
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virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) override;
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virtual void on_pre_draw_viewport(RID p_render_target) override;
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virtual void on_post_draw_viewport(RID p_render_target) override;
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virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override;
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virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override;
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virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override;
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virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override;
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virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
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virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
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@@ -103,6 +106,9 @@ private:
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Vector<RID> texture_rids;
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Vector<RID> texture_rids;
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};
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};
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bool srgb_ext_is_available = true;
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bool hw_linear_to_srgb_is_enabled = false;
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bool check_graphics_api_support(XrVersion p_desired_version);
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bool check_graphics_api_support(XrVersion p_desired_version);
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#ifdef ANDROID_ENABLED
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#ifdef ANDROID_ENABLED
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@@ -1815,6 +1815,10 @@ bool OpenXRAPI::pre_draw_viewport(RID p_render_target) {
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}
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}
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}
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}
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for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
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wrapper->on_pre_draw_viewport(p_render_target);
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}
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return true;
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return true;
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}
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}
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@@ -1839,7 +1843,9 @@ void OpenXRAPI::post_draw_viewport(RID p_render_target) {
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return;
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return;
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}
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}
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// Nothing to do here at this point in time...
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for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
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wrapper->on_post_draw_viewport(p_render_target);
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}
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};
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};
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void OpenXRAPI::end_frame() {
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void OpenXRAPI::end_frame() {
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