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XR: When an sRGB target is used, check hardware sRGB conversion

This commit is contained in:
Bastiaan Olij
2023-03-14 14:17:24 +11:00
parent 550a779851
commit a1a52c5ba1
4 changed files with 56 additions and 3 deletions

View File

@@ -79,6 +79,9 @@ public:
virtual void on_instance_created(const XrInstance p_instance) override;
virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) override;
virtual void on_pre_draw_viewport(RID p_render_target) override;
virtual void on_post_draw_viewport(RID p_render_target) override;
virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) override;
virtual String get_swapchain_format_name(int64_t p_swapchain_format) const override;
@@ -103,6 +106,9 @@ private:
Vector<RID> texture_rids;
};
bool srgb_ext_is_available = true;
bool hw_linear_to_srgb_is_enabled = false;
bool check_graphics_api_support(XrVersion p_desired_version);
#ifdef ANDROID_ENABLED