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Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
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@@ -726,14 +726,14 @@
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[b]Note:[/b] This setting does not affect custom [Font]s used within the project.
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</member>
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<member name="gui/theme/default_font_subpixel_positioning" type="int" setter="" getter="" default="1">
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Default font glyph sub-pixel positioning mode. See [member FontFile.subpixel_positioning].
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Default font glyph subpixel positioning mode. See [member FontFile.subpixel_positioning].
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</member>
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<member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0">
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The default scale factor for [Control]s, when not overridden by a [Theme].
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[b]Note:[/b] This property is only read when the project starts. To change the default scale at runtime, set [member ThemeDB.fallback_base_scale] instead.
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</member>
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<member name="gui/theme/lcd_subpixel_layout" type="int" setter="" getter="" default="1">
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LCD sub-pixel layout used for font anti-aliasing. See [enum TextServer.FontLCDSubpixelLayout].
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LCD subpixel layout used for font anti-aliasing. See [enum TextServer.FontLCDSubpixelLayout].
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</member>
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<member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000">
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Timer setting for incremental search in [Tree], [ItemList], etc. controls (in milliseconds).
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