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Compile shaders using default values.
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@@ -2416,15 +2416,9 @@ void ShaderGraphView::_create_node(int p_id) {
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Array reals;
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reals.push_back("Alpha");
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reals.push_back("NormapMapDepth");
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reals.push_back("SpecExp");
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reals.push_back("LightAlpha");
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reals.push_back("PointSize");
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Array vectors;
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vectors.push_back("Normal");
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vectors.push_back("NormalMap");
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vectors.push_back("Vertex");
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vectors.push_back("UV");
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vectors.push_back("Var1");
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vectors.push_back("Var2");
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int idx=0;
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for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
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@@ -2435,7 +2429,7 @@ void ShaderGraphView::_create_node(int p_id) {
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v=Variant::COLOR;
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else if (reals.find(s.name)>=0)
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v=Variant::REAL;
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else if (vectors.find(s.name)>=0)
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else
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v=Variant::VECTOR3;
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gn->add_child(make_label(s.name, v));
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gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
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