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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

C#: Fallback to the latest SDK

This commit is contained in:
Raul Santos
2023-10-14 14:07:45 +02:00
parent a574c0296b
commit a186343abd
2 changed files with 10 additions and 5 deletions

View File

@@ -1,5 +1,7 @@
using System;
using System.Linq;
using Microsoft.Build.Construction;
using Microsoft.Build.Locator;
namespace GodotTools.ProjectEditor
{
@@ -19,15 +21,18 @@ namespace GodotTools.ProjectEditor
public static class ProjectUtils
{
public static void MSBuildLocatorRegisterDefaults(out Version version, out string path)
public static void MSBuildLocatorRegisterLatest(out Version version, out string path)
{
var instance = Microsoft.Build.Locator.MSBuildLocator.RegisterDefaults();
var instance = MSBuildLocator.QueryVisualStudioInstances()
.OrderByDescending(x => x.Version)
.First();
MSBuildLocator.RegisterInstance(instance);
version = instance.Version;
path = instance.MSBuildPath;
}
public static void MSBuildLocatorRegisterMSBuildPath(string msbuildPath)
=> Microsoft.Build.Locator.MSBuildLocator.RegisterMSBuildPath(msbuildPath);
=> MSBuildLocator.RegisterMSBuildPath(msbuildPath);
public static MSBuildProject Open(string path)
{