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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -520,7 +520,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
}
void VisualShaderNodeParticleMeshEmitter::_update_textures() {
if (!mesh.is_valid()) {
if (mesh.is_null()) {
return;
}