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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -520,7 +520,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
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}
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void VisualShaderNodeParticleMeshEmitter::_update_textures() {
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if (!mesh.is_valid()) {
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if (mesh.is_null()) {
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return;
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}
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