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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -211,7 +211,7 @@ void MultiMesh::set_buffer_interpolated(const Vector<float> &p_buffer_curr, cons
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void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
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mesh = p_mesh;
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if (!mesh.is_null()) {
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if (mesh.is_valid()) {
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RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
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} else {
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RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
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