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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -905,7 +905,7 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSet
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ERR_FAIL_NULL_V(convex_decomposition_function, Vector<Ref<Shape3D>>());
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Ref<TriangleMesh> tm = generate_triangle_mesh();
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ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>());
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ERR_FAIL_COND_V(tm.is_null(), Vector<Ref<Shape3D>>());
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const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
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int triangle_count = triangles.size();
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