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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -905,7 +905,7 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose(const Ref<MeshConvexDecompositionSet
ERR_FAIL_NULL_V(convex_decomposition_function, Vector<Ref<Shape3D>>());
Ref<TriangleMesh> tm = generate_triangle_mesh();
ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>());
ERR_FAIL_COND_V(tm.is_null(), Vector<Ref<Shape3D>>());
const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles();
int triangle_count = triangles.size();