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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -239,7 +239,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
}
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
if (!shader.is_null()) {
if (shader.is_valid()) {
List<PropertyInfo> list;
shader->get_shader_uniform_list(&list, true);