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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -239,7 +239,7 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
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}
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void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
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if (!shader.is_null()) {
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if (shader.is_valid()) {
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List<PropertyInfo> list;
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shader->get_shader_uniform_list(&list, true);
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