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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -65,11 +65,11 @@ Ref<SkeletonProfile> BoneMap::get_profile() const {
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void BoneMap::set_profile(const Ref<SkeletonProfile> &p_profile) {
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bool is_changed = profile != p_profile;
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if (is_changed) {
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if (!profile.is_null() && profile->is_connected("profile_updated", callable_mp(this, &BoneMap::_update_profile))) {
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if (profile.is_valid() && profile->is_connected("profile_updated", callable_mp(this, &BoneMap::_update_profile))) {
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profile->disconnect("profile_updated", callable_mp(this, &BoneMap::_update_profile));
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}
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profile = p_profile;
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if (!profile.is_null()) {
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if (profile.is_valid()) {
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profile->connect("profile_updated", callable_mp(this, &BoneMap::_update_profile));
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}
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_update_profile();
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