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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -195,7 +195,7 @@ void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_
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}
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void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
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ERR_FAIL_COND(!p_mesh.is_valid());
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ERR_FAIL_COND(p_mesh.is_null());
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#ifdef DEBUG_ENABLED
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if (!Engine::get_singleton()->is_editor_hint()) {
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