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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -195,7 +195,7 @@ void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_
}
void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) {
ERR_FAIL_COND(!p_mesh.is_valid());
ERR_FAIL_COND(p_mesh.is_null());
#ifdef DEBUG_ENABLED
if (!Engine::get_singleton()->is_editor_hint()) {