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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -71,7 +71,7 @@ void SkeletonModificationStack2D::setup() {
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if (skeleton != nullptr) {
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is_setup = true;
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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if (modifications[i].is_null()) {
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continue;
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}
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modifications.get(i)->_setup_modification(this);
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@@ -100,7 +100,7 @@ void SkeletonModificationStack2D::execute(float p_delta, int p_execution_mode) {
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}
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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if (modifications[i].is_null()) {
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continue;
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}
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@@ -117,7 +117,7 @@ void SkeletonModificationStack2D::draw_editor_gizmos() {
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if (editor_gizmo_dirty) {
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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if (modifications[i].is_null()) {
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continue;
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}
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@@ -147,7 +147,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
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void SkeletonModificationStack2D::enable_all_modifications(bool p_enabled) {
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for (int i = 0; i < modifications.size(); i++) {
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if (!modifications[i].is_valid()) {
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if (modifications[i].is_null()) {
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continue;
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}
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modifications.get(i)->set_enabled(p_enabled);
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@@ -160,7 +160,7 @@ Ref<SkeletonModification2D> SkeletonModificationStack2D::get_modification(int p_
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}
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void SkeletonModificationStack2D::add_modification(Ref<SkeletonModification2D> p_mod) {
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ERR_FAIL_COND(!p_mod.is_valid());
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ERR_FAIL_COND(p_mod.is_null());
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p_mod->_setup_modification(this);
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modifications.push_back(p_mod);
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