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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -105,7 +105,7 @@ void TextureRect::_notification(int p_what) {
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}
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Size2 TextureRect::get_minimum_size() const {
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if (!texture.is_null()) {
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if (texture.is_valid()) {
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switch (expand_mode) {
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case EXPAND_KEEP_SIZE: {
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return texture->get_size();
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