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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -473,7 +473,7 @@ Ref<AnimationNode> AnimationNode::find_node_by_path(const String &p_name) const
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Ref<AnimationNode> ret = const_cast<AnimationNode *>(this);
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for (int i = 0; i < split.size(); i++) {
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ret = ret->get_child_by_name(split[i]);
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if (!ret.is_valid()) {
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if (ret.is_null()) {
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break;
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}
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}
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@@ -635,7 +635,7 @@ Ref<AnimationRootNode> AnimationTree::get_root_animation_node() const {
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bool AnimationTree::_blend_pre_process(double p_delta, int p_track_count, const AHashMap<NodePath, int> &p_track_map) {
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_update_properties(); // If properties need updating, update them.
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if (!root_animation_node.is_valid()) {
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if (root_animation_node.is_null()) {
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return false;
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}
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@@ -711,7 +711,7 @@ uint64_t AnimationTree::get_last_process_pass() const {
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PackedStringArray AnimationTree::get_configuration_warnings() const {
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PackedStringArray warnings = AnimationMixer::get_configuration_warnings();
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if (!root_animation_node.is_valid()) {
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if (root_animation_node.is_null()) {
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warnings.push_back(RTR("No root AnimationNode for the graph is set."));
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}
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return warnings;
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