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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -556,7 +556,7 @@ AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationM
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// For ping-pong loop.
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Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
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Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
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if (!na_c.is_null() && !na_n.is_null()) {
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if (na_c.is_valid() && na_n.is_valid()) {
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na_n->set_backward(na_c->is_backward());
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}
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// See how much animation remains.
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