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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -556,7 +556,7 @@ AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(const AnimationM
// For ping-pong loop.
Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
if (!na_c.is_null() && !na_n.is_null()) {
if (na_c.is_valid() && na_n.is_valid()) {
na_n->set_backward(na_c->is_backward());
}
// See how much animation remains.