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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -92,7 +92,7 @@ void Path3D::_update_debug_mesh() {
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debug_mesh.instantiate();
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}
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if (!(curve.is_valid())) {
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if (curve.is_null()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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return;
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}
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@@ -222,7 +222,7 @@ void PathFollow3D::update_transform() {
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}
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Ref<Curve3D> c = path->get_curve();
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if (!c.is_valid()) {
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if (c.is_null()) {
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return;
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}
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