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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -381,7 +381,7 @@ PackedStringArray GPUParticles3D::get_configuration_warnings() const {
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warnings.push_back(RTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
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}
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if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
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if ((dp_count || skin.is_valid()) && (missing_trails || no_materials)) {
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warnings.push_back(RTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
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}
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if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
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