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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -1373,7 +1373,7 @@ void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
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if (rc) {
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Ref<RefCounted> r = rc;
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if (!r.is_valid()) {
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if (r.is_null()) {
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return;
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}
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