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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -657,7 +657,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
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}
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Ref<GDScript> scr = current->get_script();
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if (!scr.is_valid() || !GDScript::is_canonically_equal_paths(scr->get_path(), path)) {
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if (scr.is_null() || !GDScript::is_canonically_equal_paths(scr->get_path(), path)) {
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current = owner_scene_node;
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}
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}
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