You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -725,7 +725,7 @@ bool CSGShape3D::_is_debug_collision_shape_visible() {
|
||||
}
|
||||
|
||||
void CSGShape3D::_update_debug_collision_shape() {
|
||||
if (!use_collision || !is_root_shape() || !root_collision_shape.is_valid() || !_is_debug_collision_shape_visible()) {
|
||||
if (!use_collision || !is_root_shape() || root_collision_shape.is_null() || !_is_debug_collision_shape_visible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1037,7 +1037,7 @@ CSGPrimitive3D::CSGPrimitive3D() {
|
||||
/////////////////////
|
||||
|
||||
CSGBrush *CSGMesh3D::_build_brush() {
|
||||
if (!mesh.is_valid()) {
|
||||
if (mesh.is_null()) {
|
||||
return memnew(CSGBrush);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user