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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -725,7 +725,7 @@ bool CSGShape3D::_is_debug_collision_shape_visible() {
}
void CSGShape3D::_update_debug_collision_shape() {
if (!use_collision || !is_root_shape() || !root_collision_shape.is_valid() || !_is_debug_collision_shape_visible()) {
if (!use_collision || !is_root_shape() || root_collision_shape.is_null() || !_is_debug_collision_shape_visible()) {
return;
}
@@ -1037,7 +1037,7 @@ CSGPrimitive3D::CSGPrimitive3D() {
/////////////////////
CSGBrush *CSGMesh3D::_build_brush() {
if (!mesh.is_valid()) {
if (mesh.is_null()) {
return memnew(CSGBrush);
}