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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -292,7 +292,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
for (int i = 0; i < p_files.size(); i++) {
Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
if (!sdata.is_valid()) {
if (sdata.is_null()) {
current_option = -1;
accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
accept->popup_centered();
@@ -433,7 +433,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
Ref<PackedScene> sdata = ResourceLoader::load(p_file);
if (!sdata.is_valid()) {
if (sdata.is_null()) {
accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
accept->popup_centered();
return;
@@ -3581,7 +3581,7 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
void SceneTreeDock::_script_dropped(const String &p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
ERR_FAIL_COND(scr.is_null());
Node *n = get_node(p_to);
if (!n) {