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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -513,7 +513,7 @@ Vector2i TileAtlasView::get_atlas_tile_coords_at_pos(const Vector2 p_pos, bool p
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}
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Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
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if (!texture.is_valid()) {
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if (texture.is_null()) {
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return TileSetSource::INVALID_ATLAS_COORDS;
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}
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