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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -513,7 +513,7 @@ Vector2i TileAtlasView::get_atlas_tile_coords_at_pos(const Vector2 p_pos, bool p
}
Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
if (!texture.is_valid()) {
if (texture.is_null()) {
return TileSetSource::INVALID_ATLAS_COORDS;
}