1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -177,7 +177,7 @@ void AtlasMergingDialog::_update_texture() {
}
void AtlasMergingDialog::_merge_confirmed(const String &p_path) {
ERR_FAIL_COND(!merged.is_valid());
ERR_FAIL_COND(merged.is_null());
Ref<ImageTexture> output_image_texture = merged->get_texture();
output_image_texture->get_image()->save_png(p_path);
@@ -269,7 +269,7 @@ void AtlasMergingDialog::_notification(int p_what) {
}
void AtlasMergingDialog::update_tile_set(Ref<TileSet> p_tile_set) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(p_tile_set.is_null());
tile_set = p_tile_set;
atlas_merging_atlases_list->clear();