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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -256,13 +256,13 @@ void TextureLayeredEditor::_texture_rect_update_area() {
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}
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void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
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if (!texture.is_null()) {
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if (texture.is_valid()) {
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texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
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}
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texture = p_texture;
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if (!texture.is_null()) {
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if (texture.is_valid()) {
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if (shaders[0].is_null()) {
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_make_shaders();
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}
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