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Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships
2024-08-25 14:15:10 +02:00
committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
177 changed files with 517 additions and 519 deletions

View File

@@ -256,13 +256,13 @@ void TextureLayeredEditor::_texture_rect_update_area() {
}
void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
if (!texture.is_null()) {
if (texture.is_valid()) {
texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
}
texture = p_texture;
if (!texture.is_null()) {
if (texture.is_valid()) {
if (shaders[0].is_null()) {
_make_shaders();
}