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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -459,7 +459,7 @@ void Sprite2DEditor::_debug_uv_draw() {
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debug_uv->draw_set_transform(-draw_offset * draw_zoom, 0, Vector2(draw_zoom, draw_zoom));
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Ref<Texture2D> tex = node->get_texture();
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ERR_FAIL_COND(!tex.is_valid());
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ERR_FAIL_COND(tex.is_null());
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debug_uv->draw_texture(tex, Point2());
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@@ -480,7 +480,7 @@ void Sprite2DEditor::_debug_uv_draw() {
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void Sprite2DEditor::_center_view() {
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Ref<Texture2D> tex = node->get_texture();
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ERR_FAIL_COND(!tex.is_valid());
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ERR_FAIL_COND(tex.is_null());
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Vector2 zoom_factor = (debug_uv->get_size() - Vector2(1, 1) * 50 * EDSCALE) / tex->get_size();
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zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
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// Recalculate scroll limits.
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@@ -517,7 +517,7 @@ void Sprite2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
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}
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Ref<Texture2D> tex = node->get_texture();
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ERR_FAIL_COND(!tex.is_valid());
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ERR_FAIL_COND(tex.is_null());
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Point2 min_corner;
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Point2 max_corner = tex->get_size();
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