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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -615,7 +615,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
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String preview_name = shader_list->get_item_text(idx);
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Ref<Texture2D> preview_icon = shader_list->get_item_icon(idx);
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if (!preview_icon.is_null()) {
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if (preview_icon.is_valid()) {
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TextureRect *tf = memnew(TextureRect);
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tf->set_texture(preview_icon);
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tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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