You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -61,7 +61,7 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
|
||||
|
||||
Ref<Mesh> m = mesh->get_mesh();
|
||||
|
||||
if (!m.is_valid()) {
|
||||
if (m.is_null()) {
|
||||
return; //none
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user