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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -97,7 +97,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
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if (player->has_animation(animname)) {
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Ref<Animation> anim = player->get_animation(animname);
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if (!anim.is_null()) {
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if (anim.is_valid()) {
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frame->set_max((double)anim->get_length());
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}
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}
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@@ -1314,7 +1314,7 @@ void AnimationPlayerEditor::_animation_duplicate() {
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String current = animation->get_item_text(animation->get_selected());
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Ref<Animation> anim = player->get_animation(current);
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if (!anim.is_valid()) {
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if (anim.is_null()) {
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return;
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}
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@@ -1713,7 +1713,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
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void AnimationPlayerEditor::_prepare_onion_layers_2_prolog() {
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Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
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if (!anim.is_valid()) {
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if (anim.is_null()) {
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return;
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}
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@@ -1931,7 +1931,7 @@ Node *AnimationPlayerEditor::get_cached_root_node() const {
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bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
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bool is_valid = true;
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if (!p_anim.is_valid()) {
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if (p_anim.is_null()) {
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return true; // There is a problem outside of the animation track.
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}
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int len = p_anim->get_track_count();
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