You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -169,7 +169,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
|
||||
|
||||
for (int i = 0; i < p_meshes.size(); i++) {
|
||||
const Ref<Mesh> &mesh = p_meshes[i];
|
||||
if (!mesh.is_valid()) {
|
||||
if (mesh.is_null()) {
|
||||
textures.push_back(Ref<Texture2D>());
|
||||
continue;
|
||||
}
|
||||
@@ -210,7 +210,7 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
|
||||
Main::iteration();
|
||||
Main::iteration();
|
||||
Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
|
||||
ERR_CONTINUE(!img.is_valid() || img->is_empty());
|
||||
ERR_CONTINUE(img.is_null() || img->is_empty());
|
||||
Ref<ImageTexture> it = ImageTexture::create_from_image(img);
|
||||
|
||||
RS::get_singleton()->free(inst);
|
||||
|
||||
Reference in New Issue
Block a user