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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@@ -866,7 +866,7 @@ void CodeTextEditor::input(const Ref<InputEvent> &event) {
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const Ref<InputEventKey> key_event = event;
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if (!key_event.is_valid()) {
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if (key_event.is_null()) {
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return;
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}
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if (!key_event->is_pressed()) {
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@@ -1053,7 +1053,7 @@ Ref<Texture2D> CodeTextEditor::_get_completion_icon(const ScriptLanguage::CodeCo
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tex = get_editor_theme_icon(p_option.display);
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} else {
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tex = EditorNode::get_singleton()->get_class_icon(p_option.display);
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if (!tex.is_valid()) {
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if (tex.is_null()) {
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tex = get_editor_theme_icon(SNAME("Object"));
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}
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}
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