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Fix crash on recovered orphaned nodes.
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@@ -450,7 +450,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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if (!old_parent_path.is_empty()) {
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node->_set_name_nocheck(old_parent_path + "@" + node->get_name());
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node->set_name(old_parent_path + "#" + node->get_name());
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}
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if (n.owner >= 0) {
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