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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Always perform color correction and debanding on nonlinear sRGB values.

Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
This commit is contained in:
Allen Pestaluky
2025-07-07 16:38:17 -04:00
parent 4d1f26e1fd
commit a1591512f8
15 changed files with 82 additions and 20 deletions

View File

@@ -665,6 +665,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(render_target);
if (can_use_effects && p_render_data->environment.is_valid()) {
tonemap.use_bcs = environment_get_adjustments_enabled(p_render_data->environment);
@@ -674,15 +675,13 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (environment_get_adjustments_enabled(p_render_data->environment) && environment_get_color_correction(p_render_data->environment).is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = environment_get_use_1d_color_correction(p_render_data->environment);
tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(environment_get_color_correction(p_render_data->environment));
tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(environment_get_color_correction(p_render_data->environment), !tonemap.convert_to_srgb);
}
}
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = rb->get_view_count();
tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(render_target);
RID dest_fb;
if (spatial_upscaler != nullptr || use_smaa) {
// If we use a spatial upscaler to upscale or SMAA to antialias we need to write our result into an intermediate buffer.
@@ -824,6 +823,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(rb->get_render_target());
if (can_use_effects && p_render_data->environment.is_valid()) {
tonemap.use_bcs = environment_get_adjustments_enabled(p_render_data->environment);
@@ -833,7 +833,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
if (environment_get_adjustments_enabled(p_render_data->environment) && environment_get_color_correction(p_render_data->environment).is_valid()) {
tonemap.use_color_correction = true;
tonemap.use_1d_color_correction = environment_get_use_1d_color_correction(p_render_data->environment);
tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(environment_get_color_correction(p_render_data->environment));
tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(environment_get_color_correction(p_render_data->environment), !tonemap.convert_to_srgb);
}
}
@@ -843,8 +843,6 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = rb->get_view_count();
tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(rb->get_render_target());
tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
RD::get_singleton()->draw_command_end_label();