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Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730 Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
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@@ -73,7 +73,6 @@ protected:
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float rotation_sin;
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float rotation_cos;
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float pad[2];
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float eye_center[2];
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float k1;
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@@ -83,6 +82,8 @@ protected:
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float aspect_ratio;
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uint32_t layer;
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uint32_t convert_to_srgb;
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uint32_t use_debanding;
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float pad;
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};
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struct Blit {
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