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Add comments at the top of each built-in shader to ease debugging
When a shader error is printed about a built-in shader, the origin of the shader will now be recognizable immediately by looking at the top of the printed shader code.
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@@ -2575,6 +2575,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
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storage->shader_initialize(default_canvas_group_shader);
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storage->shader_set_code(default_canvas_group_shader, R"(
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// Default CanvasGroup shader.
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shader_type canvas_item;
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void fragment() {
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