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Add comments at the top of each built-in shader to ease debugging

When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
This commit is contained in:
Hugo Locurcio
2021-08-18 03:09:22 +02:00
parent b463ac747a
commit a139e58f8c
10 changed files with 38 additions and 0 deletions

View File

@@ -79,6 +79,8 @@ void Texture3DEditor::_update_material() {
void Texture3DEditor::_make_shaders() {
shader.instantiate();
shader->set_code(R"(
// Texture3DEditor preview shader.
shader_type canvas_item;
uniform sampler3D tex;