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Add comments at the top of each built-in shader to ease debugging

When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
This commit is contained in:
Hugo Locurcio
2021-08-18 03:09:22 +02:00
parent b463ac747a
commit a139e58f8c
10 changed files with 38 additions and 0 deletions

View File

@@ -1736,6 +1736,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion.capture.shader = Ref<Shader>(memnew(Shader));
onion.capture.shader->set_code(R"(
// Animation editor onion skinning shader.
shader_type canvas_item;
uniform vec4 bkg_color;