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Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
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@@ -338,7 +338,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### Rendering
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- Some Environment settings such as depth of field have been moved to a CameraEffects resource which is assigned to individual Camera nodes.
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- [The ACES Fitted tonemapping algoirthm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476)
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- [The ACES Fitted tonemapping algorithm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476)
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- The old non-fitted ACES tonemapping algorithm was removed.
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- Quality settings have been moved from individual nodes and resources to the Project Settings for better centralization.
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- Quality settings now have performance hints in their values' names, such as "Fast" or "Slow".
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