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Wrap up GDScript 2.0 base implementation

This commit is contained in:
George Marques
2020-07-15 22:02:44 -03:00
parent aa09b4f85d
commit a0f54cb95e
13 changed files with 590 additions and 333 deletions

View File

@@ -171,6 +171,7 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &
}
}
#ifdef DEBUG_ENABLED
if (r_safe_lines) {
const Set<int> &unsafe_lines = parser.get_unsafe_lines();
for (int i = 1; i <= parser.get_last_line_number(); i++) {
@@ -179,6 +180,7 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &
}
}
}
#endif
return true;
}
@@ -1994,8 +1996,8 @@ static void _find_last_return_in_block(GDScriptParser::CompletionContext &p_cont
} break;
case GDScriptParser::Node::MATCH: {
const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(p_context.current_suite->statements[i]);
for (int i = 0; i < match->branches.size(); i++) {
c.current_suite = match->branches[i]->block;
for (int j = 0; j < match->branches.size(); j++) {
c.current_suite = match->branches[j]->block;
_find_last_return_in_block(c, r_last_return_line, r_last_returned_value);
}
} break;