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Wrap up GDScript 2.0 base implementation
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@@ -96,13 +96,15 @@ class GDScriptAnalyzer {
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bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
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bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
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bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
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bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
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GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid);
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bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const;
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void push_error(const String &p_message, const GDScriptParser::Node *p_origin);
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void mark_node_unsafe(const GDScriptParser::Node *p_node);
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bool class_exists(const StringName &p_class);
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Ref<GDScriptParserRef> get_parser_for(const String &p_path);
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#ifdef DEBUG_ENABLED
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bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
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#endif
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public:
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Error resolve_inheritance();
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