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Add and convert editor to use CodeEdit

This commit is contained in:
Paulb23
2020-07-24 15:50:35 +01:00
parent d782405bcf
commit a0b409cb14
12 changed files with 400 additions and 247 deletions

View File

@@ -115,7 +115,7 @@ class VisualShaderEditor : public VBoxContainer {
bool pending_update_preview;
bool shader_error;
VBoxContainer *preview_vbox;
TextEdit *preview_text;
CodeEdit *preview_text;
Ref<CodeHighlighter> syntax_highlighter;
Label *error_text;
@@ -304,7 +304,7 @@ class VisualShaderEditor : public VBoxContainer {
void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
void _expression_focus_out(Object *text_edit, int p_node);
void _expression_focus_out(Object *code_edit, int p_node);
void _set_node_size(int p_type, int p_node, const Size2 &p_size);
void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);