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Use mobile as the default rendering method on mobile when vulkan is supported

This commit is contained in:
clayjohn
2022-09-29 19:16:13 -07:00
committed by Rémi Verschelde
parent 56563ef09e
commit a09bb9037e
2 changed files with 7 additions and 2 deletions

View File

@@ -710,6 +710,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
bool force_res = false;
String default_renderer = "";
String default_renderer_mobile = "";
String renderer_hints = "";
packed_data = PackedData::get_singleton();
@@ -1517,6 +1518,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Start with RenderingDevice-based backends. Should be included if any RD driver present.
#ifdef VULKAN_ENABLED
renderer_hints = "forward_plus,mobile";
default_renderer_mobile = "mobile";
#endif
// And Compatibility next, or first if Vulkan is disabled.
@@ -1525,6 +1527,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
renderer_hints += ",";
}
renderer_hints += "gl_compatibility";
if (default_renderer_mobile.is_empty()) {
default_renderer_mobile = "gl_compatibility";
}
#endif
if (renderer_hints.is_empty()) {
ERR_PRINT("No renderers available.");
@@ -1616,7 +1621,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
default_renderer = renderer_hints.get_slice(",", 0);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method", default_renderer);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/renderer/rendering_method",